Super League Enterprise, Inc. (NASDAQ:SLE – Get Free Report) was the target of a large growth in short interest in the month of August. As of August 31st, there was short interest totaling 145,315 shares, a growth of 441.6% from the August 15th total of 26,831 shares. Approximately 8.6% of the company’s shares are sold short. Based on an average daily trading volume, of 6,711,483 shares, the short-interest ratio is presently 0.0 days.
Super League Enterprise Trading Up 9.9%
Shares of SLE stock traded up $0.45 during trading hours on Friday, reaching $5.02. The company’s stock had a trading volume of 121,762 shares, compared to its average volume of 790,180. Super League Enterprise has a one year low of $2.12 and a one year high of $137.16. The stock has a market capitalization of $8.54 million, a P/E ratio of -0.12 and a beta of 1.55. The firm’s fifty day simple moving average is $3.32 and its 200 day simple moving average is $3.69.
Super League Enterprise (NASDAQ:SLE – Get Free Report) last announced its earnings results on Friday, August 14th. The company reported ($2.70) EPS for the quarter, missing analysts’ consensus estimates of ($1.42) by ($1.28). Super League Enterprise had a negative net margin of 185.60% and a negative return on equity of 201.00%. The business had revenue of $3.01 million for the quarter, compared to the consensus estimate of $3.40 million.
Institutional Inflows and Outflows
Analyst Ratings Changes
A number of brokerages have issued reports on SLE. Weiss Ratings reissued a “sell (e+)” rating on shares of Super League Enterprise in a report on Friday, July 17th. ThinkEquity initiated coverage on shares of Super League Enterprise in a report on Monday, June 29th. They set a “buy” rating for the company. Two analysts have rated the stock with a Buy rating and one has issued a Sell rating to the stock. According to MarketBeat.com, the company has a consensus rating of “Hold”.
View Our Latest Analysis on SLE
About Super League Enterprise
Super League Enterprise, Inc creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology.
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